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Build a Modular Based Rig with Maya and ZBrush: Pa

May 13, 2014, 04:49 AM

In this part, you'll begin building the rig and learn how to place joints, paint weights, add control curves and make connections. You also head back to ZBrush to polypaint using photo reference and learn how to bake polypaint data to UVs using xNormal.

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