February 4, 2014, 01:51 PM
John Zilka covers the basic of creating joint chains in Autodesk Maya, using the nHair properties for control. Autodesk Maya makes it pretty easy to set up a dynamic joint chain, but it does involve a few steps. First you need to create an Spline IK through the joint chain.
Greg O'Bryant sits down with Gordon to discuss the editing of Brand New Cherry Flavor for Netflix an...
Yan Miles sits down to discuss editing The Crown's hit episode Fairytale.
Gordon sits down with Michelle Tesoro ACE to discuss her work on The Queen's Gambit.
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