February 6, 2014, 02:34 PM
Modeling to scale in Maya or any 3D application has become increasingly important, not just for proper proportions, but also as an integral part of physical rendering. Building things to proportionate scale is much easier by having an item of reference in your scene.
Greg O'Bryant sits down with Gordon to discuss the editing of Brand New Cherry Flavor for Netflix an...
Yan Miles sits down to discuss editing The Crown's hit episode Fairytale.
Gordon sits down with Michelle Tesoro ACE to discuss her work on The Queen's Gambit.
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