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Creating an Asset Pipeline

November 5, 2013, 08:21 PM

http://lesterbanks.com/2013/11/modo-creating-an-as...

Wes McDermott talks about creating 3D content with budgetary constraints, taken from his presentation at Unity’s 2013 Unite conference. Wes demonstrates his pipeline for creating 3D assets using the Foundry’s Modo, Allegorithmic Substance and Unity.

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