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Deforming Softbody Meshes in 3ds Max

August 15, 2016, 05:31 AM

http://www.cgmeetup.net/home/deforming-softbody-me...

Lucid is capable of taking animation from a mesh within 3dsmax and passing it into the simulation. The mesh participates in simulation while retaining its animated deformation. Use this effect to simulate wiggly things like snakes and worms, creating their own locomotion. In this tutorial we go through the basics of this process and add a snake-like object to the scene with a few clicks.

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