August 15, 2016, 05:31 AM
Lucid is capable of taking animation from a mesh within 3dsmax and passing it into the simulation. The mesh participates in simulation while retaining its animated deformation. Use this effect to simulate wiggly things like snakes and worms, creating their own locomotion. In this tutorial we go through the basics of this process and add a snake-like object to the scene with a few clicks.
Gordon sits down with Matt Villa to discuss the editing of Peter Rabbit 2 - The Runaway.
Gordon Sits down with Nick Carew to discuss The Girlfriend Experience Season 03.
Editor Sam Rice Edwards joins us from the UK to discuss his work on the Youtube documentary Life In ...
© 2007-2021 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.