January 2, 2014, 03:02 PM
3D and technical artist Shane Marks shows how to create some easy texture edge distressing on you models (in any 3D application really) using Photoshop, and XNormal, demonstrating how to prepare and bake the model maps and creating masks from those in PS – simple but effective.
Greg O'Bryant sits down with Gordon to discuss the editing of Brand New Cherry Flavor for Netflix an...
Yan Miles sits down to discuss editing The Crown's hit episode Fairytale.
Gordon sits down with Michelle Tesoro ACE to discuss her work on The Queen's Gambit.
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