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January 28, 2014, 05:34 AM

Ever since Apple announced Final Cut Pro X (pronounced “Final Cut Pro Ten”) back in April 2011 I have been keeping a very close eye on it. Like many people, as soon as it was released in June 2011, I instantly bought and downloaded it, and started playing. You could see it had potential – but it was so different to it’s predecessor and lacked so many important basic functions. Although I’ve always had it installed on my laptop, and opened it up after each update Apple pushed out – it...

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