December 14, 2013, 09:26 AM
It was back in near the end May of 2013 when we first heard word that the popular 3ds Max fluid dynamics simulator, FumeFX was being developed for Maya, and as a precursor to its looming release next week, Allan McKay provides a quick-start to getting oriented in using FumeFX for Maya.
Greg O'Bryant sits down with Gordon to discuss the editing of Brand New Cherry Flavor for Netflix an...
Yan Miles sits down to discuss editing The Crown's hit episode Fairytale.
Gordon sits down with Michelle Tesoro ACE to discuss her work on The Queen's Gambit.
© 2007-2021 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.