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GDC 2018: Tools for Better Storytelling

April 9, 2018, 04:17 AM

A common mistake that game (and movie) designers make is ignoring basic storytelling elements. It bears repeating: What is the story of your game? If it’s only a series of scenes, it’s not a story, and it’s unlikely that players will return to it again and again. Humans crave stories, it’s how they become immersed.

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