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Guerilla Render passe en version 1.3

April 2, 2015, 10:27 AM

The look of solution development / lighting / rendering Guerilla render passes in version 1.3. In the list of improvements , we note: - an increase in performance (including the management of opacity: leaves, particles, hair); - the possibility of volumetric raytracer of different types (Maya Fluid, OpenVFB, FumeFX ...) - a particle shader for FX; - improving the management of procedural geometries; - Python scripting which gives access to the whole of 'Guerilla API; - rendering deep images Open...

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