April 12, 2017, 11:34 AM
Houdini 16 introduced a new streamlined shader building workflow, called Material Networks. Shader building now works entirely at the VOP level, which is much easier for layering, maintaining shaders in the pipeline, and it is The Post Houdini 16 Masterclass in Shader Building and Material Networks originally appeared and published on %%BLOGLINK%,by lesterbanks
Cindy Mollo sits down to discuss the editing of Ozark.
Greg O'Bryant sits down with Gordon to discuss the editing of Brand New Cherry Flavor for Netflix an...
Yan Miles sits down to discuss editing The Crown's hit episode Fairytale.
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