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Houdini 16 Masterclass in Shader Building and Mate

April 12, 2017, 11:34 AM

Houdini 16 introduced a new streamlined shader building workflow, called Material Networks. Shader building now works entirely at the VOP level, which is much easier for layering, maintaining shaders in the pipeline, and it is The Post Houdini 16 Masterclass in Shader Building and Material Networks originally appeared and published on %%BLOGLINK%,by lesterbanks

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