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Houdini and Octane Sub Surface Scattering

November 24, 2016, 10:27 AM

One of the drawback for using Octane is that you can’t use multiple HDRs in one scene. The popular rendering engine has no method for using an HDR image for lighting and another for rendering. Octane 3 introduced a camera environment which can be used for this purpose. Why is this important? When you want The Post Houdini and Octane Sub Surface Scattering originally appeared and published on %%BLOGLINK%,by lesterbanks

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