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Houdini : vers un pipeline automatisé, de la phot

July 16, 2018, 10:34 AM

Luiz Kruel, Senior Technical Artist at Side Effects, presented at GDC 2018 a proposal for a conversion pipeline of 3D scans made by photogrammetry into video game assets. The idea: to replace the tedious steps listed in the image above, which often mix very different tools, by a pipeline centered on Houdini, by automating the work as much as possible.

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