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How Real-time Rendering Is Changing VFX, Already

August 30, 2017, 07:24 AM

Over the past few years, there’s been a lot of discussion about the convergence of video games and visual effects. Both mediums tend to rely on the same – or similar – tools these days to generate cg assets and animate them, and the quality of video games is certainly approaching the level of photorealism that can be achieved in vfx, even though games need to render things in milliseconds.

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