June 14, 2019, 04:03 PM
Jan Jinda shows ways to manage vertex order in a Maya project best. The only way that computer graphics works are by keeping track of point orders. The same is true for 3D models, where
Cindy Mollo sits down to discuss the editing of Ozark.
Greg O'Bryant sits down with Gordon to discuss the editing of Brand New Cherry Flavor for Netflix an...
Yan Miles sits down to discuss editing The Crown's hit episode Fairytale.
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