March 27, 2017, 09:19 AM
When Tim van Helsdingen had to do a lot of deformations on animated objects with high polygon counts in Houdini, he used a technique for making his own deformer using VOPS. The reason is that The Post How to Build a Deformer in Houdini With VOPS originally appeared and published on %%BLOGLINK%,by lesterbanks
Cindy Mollo sits down to discuss the editing of Ozark.
Greg O'Bryant sits down with Gordon to discuss the editing of Brand New Cherry Flavor for Netflix an...
Yan Miles sits down to discuss editing The Crown's hit episode Fairytale.
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