August 28, 2019, 01:23 PM
Hristo Velev shows how you can convert complex objects to VDBs to have a more straightforward fracturing sim. Fracturing geometry and creating a simulation from the pieces is pretty fun. Some objects will work better
Gordon sits down with Matt Villa to discuss the editing of Peter Rabbit 2 - The Runaway.
Gordon Sits down with Nick Carew to discuss The Girlfriend Experience Season 03.