September 29, 2021, 08:50 AM
Sanctus shows how you can create procedural power lines using geometry nodes in Blender. One of the first few things we see within a nodes-based method is a system that automatically generates and lets you
Cindy Mollo sits down to discuss the editing of Ozark.
Greg O'Bryant sits down with Gordon to discuss the editing of Brand New Cherry Flavor for Netflix an...
Yan Miles sits down to discuss editing The Crown's hit episode Fairytale.
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