Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events
How to Procedurally Texture Organic Models With Re

February 12, 2019, 11:04 AM

LFO Design posts a look into how to procedurally texture organic models right in the Redshift shader graph. LFO design explores the basics for procedural shading in Redshift. Check out this step by step look

© 2007-2022 Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.