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Make a Redshift Leaf Shader With Sprite and Ray Sw

March 1, 2017, 10:00 AM

http://lesterbanks.com/2017/03/redshift-leaf-shade...

Typically, a renderer would have a utility shader for creating double-sided textures. They are useful when you need to create an object that is super-thin, yet has differing textures on each side. A dollar bill The Post Make a Redshift Leaf Shader With Sprite and Ray Switch Nodes originally appeared and published on %%BLOGLINK%,by lesterbanks

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