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Making FCP X Work For You, Part 2

June 1, 2013, 02:08 PM

Let me dive a bit deeper into last week's post about working with Final Cut Pro X. Although fun, powerful and intuitive, FCP X can also be quite frustrating. Unlike any other NLE software, FCP X needs to be approached with a working strategy. That's partially because certain terms and concepts have changed, but also...

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