October 8, 2016, 05:55 AM
http://designingsound.org/2016/10/martin-stig-ande...
In a recent article on Gamasutra Martin Stig Andersen, well known for his Audio work on “Limbo“, shares some insight on his Sound Design process for Playdead‘s new title “INSIDE” & how he used a Human Skull for sound processing. You can read the full article here.
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