November 21, 2016, 05:19 AM
Frederik Steinmetz at Blender Conference 2016. Blender is a 3D render engine, but cartoons traditionally look more like 2D. Getting consistant lighting across irregular objects can be tedious, but there is a method that uses the toon shader, but leaves the lighting to the compositor.
Gordon Sits down with Nick Carew to discuss The Girlfriend Experience Season 03.