Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events
Mastering Toon Lighting, Compositing and Freestyle

November 21, 2016, 05:19 AM

Frederik Steinmetz at Blender Conference 2016. Blender is a 3D render engine, but cartoons traditionally look more like 2D. Getting consistant lighting across irregular objects can be tedious, but there is a method that uses the toon shader, but leaves the lighting to the compositor.

© 2007-2024 Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.