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Modular System Retrospective from a Sound Designer

February 13, 2018, 10:28 AM

This is a guest contribution by Seattle-based sound designer Chris Burgess. Chris has been working principally in game audio for the last several years to support his “healthy” addiction to synths. Recently he’s worked on Guild Wars 2, Middle-earth: Shadow of War and République. I built my first modular system about seven months ago and dove in with an […]

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