April 6, 2018, 04:20 AM
https://www.asoundeffect.com/spatial-audio/
Stephan Schütze has worked in game audio for nearly 20 years, and, based on his extensive research and experience, he's just published a book on sound for VR, AR, MR and 360 video. In this interview, he looks at the current state of spatial audio, lessons learned writing the book - and why immersive sound matters.
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