It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
June 18, 2017, 06:00 AM
http://designingsound.org/2017/06/develop-online-t...
Develop Online recently published an interview with the audio team at Frontier on the sound design of their latest roller coaster construction sim “Planet Coaster 2”. You can read the article here. (see also: Planet Coaster’s Sound Designer Watson Wu Rent Entire Theme Park For Sound Recording).
June 16, 2017, 11:14 AM
https://soundcloud.com/tonebenders-podcast/058-ste...
In this episode we talk with Steve Bissinger about his career, how he ended up at Skywalker Ranch, and the new film In Pursuit of Silence. The film is unlike anything you have ever seen and presented a lot of unique sound challenges. As Sound Supervisor on the project, Steve walks us through how this film is different than his main gig on the Netflix series House of Cards and the upcoming MindHunter series.
June 15, 2017, 04:31 PM
http://www.studiodaily.com/2017/06/psychology-behi...
How did Space Invaders increase your pulse rate? What games are known for their terrible voice acting? And what made Mortal Kombat‘s exhortation to “Finish him!” so effective? Sound designers talk about the noises video games make in this short documentary from Wired. The post The Psychology Behind Video Game Sounds (1972-1998) appeared first on Studio Daily.
June 13, 2017, 04:42 PM
http://postperspective.com/sound-wonder-womans-sup...
By Jennifer Walden When director Patty Jenkins first met with supervising sound editor James Mather to discuss Wonder Woman, they had a conversation about the physical effects of low-frequency sound energy on the human body, and how it could be used to manipulate an audience. Continue reading → June 13, 2017 The post Sound — Wonder Woman’s superpower appeared first on Randi Altman's postPerspective.
June 13, 2017, 05:56 AM
https://www.premiumbeat.com/blog/3-ways-use-sound-...
Check out these 3 easy ways you can use SFX to add depth to your next video.
June 12, 2017, 04:38 AM
https://www.asoundeffect.com/new-sound-effects-jap...
The indie sound community is back with brilliant new sound effects libraries - discover the gems here...
June 11, 2017, 02:43 PM
http://designingsound.org/2017/06/sunday-sound-tho...
As established audio professionals working in various industries, we generally have access to the resources we need. We have access to mic lockers, field recording kits, sounds libraries, etc. And with these resources comes the opportunity to learn more about sound recording and to improve our capabilities. And of course, the income we receive […]
June 11, 2017, 04:28 AM
https://library.creativecow.net/wall_kylee/jane_ta...
Two young women – Eolyne Arnold and Whitney McElveen– are relatively new to Los Angeles and navigating the early days of their careers in sound. I connected them with multi-award winning Sound Editor Jane Tattersall, whose career is now entering its fourth decade.
June 5, 2017, 09:13 AM
http://designingsound.org/2017/06/erik-kraber-on-t...
Gameology recently published an interview with Audio Director Erik Kraber on the Sound Design of Titanfall2. You can read the full article here.
June 5, 2017, 05:10 AM
http://nofilmschool.com/2017/06/5-things-you-shoul...
Oscar-winning editor and sound designer Walter Murch once said that editing is a lot like cooking—you have to know which ingredients to add and which ones to leave out. If that's true, then sound design is a lot like baking a cake—it's all about layering and knowing which accents to add to make it look (sound) appetizing. For those who may not have the budget to hire a professional, designing sound on your own can be quite a challenge, but this video from Kris Truini shows you five steps tha...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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