To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

A few places for recorded sound

August 25, 2016, 09:17 AM

http://designingsound.org/2016/08/a-few-places-for...

Picture by T. Rider This article is intended as a small reflection about the place of recorded sounds in three artistic domains that use it as a working material: film sound, concrete music and sound arts related to the soundscape approach. Recorded sound is analyzed here over two main aspects: causality and context. Hopefully, these […]

Blade Runner 2 Composer Set with Sicario's Compose

August 24, 2016, 12:15 PM

http://collider.com/blade-runner-2-composer-johann...

When Blade Runner 2 rolls around, it’ll certainly be a high profile sequel, but director Denis Villeneuve is keeping it “all in the family” when it comes to the behind-the-scenes team. When Villeneuve first signed on we learned he was bringing his Prisoners and Sicario cinematographer Roger Deakins into the fold, marking an unbelievably exciting prospect for one of the best directors of photography working today. And now we’ve learned that Villeneuve is adding another Sicario veteran to ...

GameSoundCon Releases Game Audio Industry Survey 2

August 23, 2016, 09:41 AM

http://designingsound.org/2016/08/gamesoundcon-rel...

  For the past few years GameSoundCon has been conducting a survey on the state of the game audio industry.  The survey collects valuable data such as compensation, work and environment, contract terms, use of live musicians & middleware, and education.  The results are in and the survey has been released!  If you’re working in the game […]

Sunday Sound Thought 34 – I’m Not Fond of the

August 21, 2016, 12:16 PM

http://designingsound.org/2016/08/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I understand where people are coming from with this term, but I […]

3 Tips That Will Help You Be More Efficient & Orga

August 21, 2016, 07:26 AM

http://nofilmschool.com/2016/08/3-tips-will-help-y...

If you work with sound and audio in post-production, things can get really complicated really fast, especially if you're working on a big project that requires a lot of tracks. But editor Dan Bernard has shared a video with three tips that can help keep you more organized and efficient in post.

Ideal Vocal Room

August 20, 2016, 06:25 AM

https://www.aotg.com/ideal-vocal-room/

In this video Dennis Foley discussed the "Ideal Vocal Room".

MPSE and CAS Serve as Event Partners for “Mix Pr

August 19, 2016, 05:27 AM

http://www.btlnews.com/community/mpse-cas-serve-ev...

Motion Picture Sound Editors (MPSE) and Cinema Audio Society (CAS) are event sponsors for the third annual Mix Presents Sound for Film, and all-day exhibition and conference spotlighting technologies and techniques behind sound for picture from production to playback. The event will be held September 17th at Sony Pictures Studios in Culver City. Sponsored by […] The post MPSE and CAS Serve as Event Partners for “Mix Presents Sound for Film” appeared first on Below the Line.

Visual disabilities and sound in media: how sonic

August 19, 2016, 05:27 AM

http://designingsound.org/2016/08/visual-disabilit...

Picture by mtmmonline Technical and artistic achievements in entertainment are becoming greater and greater every day but not everyone is able to take full advantage of it. According to the WHO, in 2014, 285 million people are visually-impaired worldwide and, as for other disabilities, it is extremely important, from a human standpoint, to take advantages […]

Audio Experience Design with Pure Sound

August 17, 2016, 09:02 AM

http://designingsound.org/2016/08/audio-experience...

Pure sound design, or the idea of designing without visuals or reference, is a unique experience facing many designers both professionally and personally. Sometimes we take on the challenge of pure sound design because we feel it will better ourselves or the pipelines that we create. Other times, it is sprung upon us, forcing us […]

10 mics per car: what it takes to record audio for

August 17, 2016, 09:02 AM

http://www.redsharknews.com/audio/item/3698-10-mic...

We’ve had an exclusive first look at a new case study microphone manufacturer DPA has produced about UK game developer Codemasters' use of their mics. And the attention to detail is astonishing. VideogamesCarsCodemastersAudioDPAMicrophonesmicsWRC

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