To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Engineer/Composer Bobby Summerfield Interview

July 19, 2016, 09:16 AM

http://bobbyowsinskiblog.com/2016/07/19/podcast-11...

Engineer/composer Bobby Summerfield is the guest on Episode #118 of Bobby Owsinski's Inner Circle Podcast.

The Loudest Sound in the World

July 19, 2016, 09:16 AM

http://bobbyowsinskiblog.com/2016/07/19/loudest-so...

I know that it’s common to feel like you’ve just heard the loudest sound in the world when leaving your local club after a metal band does its thing, or maybe compare that to the launch of Saturn V vehicle, but neither of those are even close. According to a fascinating article in the FiveThirtyEight, the loudest sound in world ever measured occurred on the morning of August 27th, 1883 when the volcanic island of Krakatoa blew itself to bits. It was reported that the sound was heard over 2,8...

Learning VR Audio: First Steps and DesigningSound.

July 19, 2016, 05:45 AM

http://designingsound.org/2016/07/learning-vr-audi...

As many of the writers that contribute to DesigningSound have explored, there is a huge benefit gained by the community when tutorials and learning materials are freely shared.  Well established tools and pipelines have a multitude of learning resources available, including video and written tutorials, making it relatively easy to learn new techniques outside of […]

Self-teaching your way into the audio world

July 19, 2016, 05:45 AM

http://designingsound.org/2016/07/self-teaching-yo...

Picture by littlevisuals.co As exciting as it is, the world of audio is extremely vague and can easily be frightening for any newcomers -the word itself covering such a variety of fields with so few common things between them. It seemed important, for this month dedicated to Tutorials, to try to give, with the help […]

The sounds ‘Inside Amy Schumer’

July 19, 2016, 05:45 AM

http://postperspective.com/the-sounds-inside-amy-s...

By Jennifer Walden After four seasons of Comedy Central’s Inside Amy Schumer, it’s hard to imagine still being shocked by the comic’s particular brand of comedy. Somehow Schumer still manages to make jokes that leave you uncomfortable — jokes that are so, so wrong, but so, Continue reading →July 18, 2016

The New Essential Sound Panel (ESP)

July 18, 2016, 12:04 PM

https://www.aotg.com/the-new-essential-sound-panel-esp/

Last week, Adobe released updates to all their audio and video software. In this week’s session, host Larry Jordan illustrates the principle new features and shows how to put them to work in your projects.

RPG game sounds, granular textures, city nights in

July 18, 2016, 05:14 AM

http://www.asoundeffect.com/new-sound-effects-rpg-...

This week we have four libraries that dig deep to offer you something new: We have an assortment of every sound a mouth could make, from lip smacks to guttural hums, a video game-ready collection for your up-and-coming massive multiplayer online experience, moody drones summoned from twisted instruments, and sounds of city nights captured in the immersive surround format. From drag-and-drop libraries to experimental collections, we have quite the variety of sounds for you this week!

Sunday Sound Thought 29 – The World as Sound Des

July 17, 2016, 02:40 PM

http://designingsound.org/2016/07/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I’ve kept a notebook for sound items and ideas over the last […]

Sunday Sound Though 29 – The World as Sound Desi

July 17, 2016, 02:40 PM

http://designingsound.org/2016/07/sunday-sound-tho...

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I’ve kept a notebook for sound items and ideas over the last […]

Jermaine Stegall and Morgan Kibby - Sundance Insti

July 17, 2016, 05:27 AM

http://soundworkscollection.com/news/soundworks-co...

In this exclusive interview we chat with Composer Jermaine Stegall and Composer Morgan Kibby about their experience of being selected for the 2016 Sundance Institute Music and Sound Design Lab at Skywalker Sound.

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