It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 11, 2016, 12:54 PM
http://reaperblog.net/2016/05/reversed-reverb-effe...
How to make a reversed vocal swell transition in REAPER. This is a classic production trick done by reversing a copy of the vocal, printing reverb to it, then reversing again so the reverb tail precedes the voice.
May 11, 2016, 04:34 AM
https://www.aotg.com/the-sound-of-uncharted-4-a-thiefs-end/
In this exclusive SoundWorks Collection sound profile we talk with the Naughty Dog audio team behind Uncharted 4 including Audio Lead Phillip Kovats, Senior Sound Designer Robert Krekel, Senior Programmer Jonathan Lanier and Senior Sound Designer Jeremy Rogers.
May 10, 2016, 12:21 PM
https://www.aotg.com/video-devices-at-2016-sundance-film-festival/
PIX 270i Video Recorder Offers ProRes Playback and Backup Solution
#video#broadcast#live#pix#sundance#video devicesMay 10, 2016, 09:24 AM
http://www.broadcastbeat.com/dpa-microphones-captu...
ATLANTA, MAY 10, 2016 – When a nagging problem with one of his microphones required him to send it back to the manufacturer, Production Sound Mixer Chris Durfy, CAS was looking for a replacement to complete his work on the upcoming Netflix thriller, Stranger Things. Durfy, who had heard great things about DPA Microphones over ...
May 10, 2016, 07:03 AM
https://www.aotg.com/wisycom-helps-bamfsound-with-wireless-frequencies/
Company’s RF equipment helps sound duo capture pristine audio
#broadcast#wisycom#bamfsound#transmitter#frequencyMay 9, 2016, 11:00 AM
http://designingsound.org/2016/05/media-sound-hamb...
From July 8th through July 17th, Internationale Film Fernseh und Musik Akademie will be hosting Media Sound Hamburg; its 6th International summer school for film music, game music and sound design. The event will be taking place at Elsa-Braendstroem-Haus in Hamburg-Blankenese, Germany. Additionally, Randy Thom will be presenting a separate Master Class July 8th through 10th […]
May 8, 2016, 06:39 PM
http://designingsound.org/2016/05/sunday-sound-tho...
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I like to regularly spend some time thinking about how I describe […]
May 8, 2016, 08:23 AM
https://www.aotg.com/walls-are-speaking-are-you-listening/
Sound takes on the characteristics of the surface areas that it strikes. If it strikes glass, you get glass sound. If it strikes drywall, you get drywall sound. Neither are welcome. Your wall surfaces are part of your room sound. The materials you place on them and the materials you use to build them with, must be chosen with the sole purpose of supporting music not the building material industry.
May 8, 2016, 08:23 AM
https://www.aotg.com/the-music-of-captain-america-civil-war/
In this exclusive SoundWorks Collection sound profile Jon Burlingame talks with Composer Henry Jackman about his recent work on the Marvel film, Captain America: Civil War.
May 8, 2016, 08:22 AM
https://www.aotg.com/the-sound-of-captain-america-civil-war/
In this exclusive SoundWorks Collection sound profile we talk with the Skywalker Sound team behind Captain America: Civil War directed by Anthony Russo and Joseph V. Russo including Supervising Sound Editor and Sound Designer Shannon Mills and Supervising Sound Editor Dan Laurie.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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