To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Genelec planning 3D audio demos at AES Convention

October 21, 2015, 04:56 AM

http://www.audiomediainternational.com/show-news/g...

Genelec will be holding demos of a 3D audio system at the 139th International AES Convention in New York City later this month.

Cubase 8 108: Score to Picture - Video in Cubase

October 21, 2015, 04:56 AM

https://www.aotg.com/cubase-8-108-score-to-picture-video-in-cubase/

So youve got your first video scoring gig and there are a bunch of unanswered questions: How does Cubase deal with video? What are frame rates? How do you get everything synchronized? Well, this course takes you through the basics to get you ready to score music to picture in Cubase!

Avid Live Sound Systems at AES 2015

October 20, 2015, 12:33 PM

http://www.avidblogs.com/avid-live-sound-systems-a...

The article Avid Live Sound Systems at AES 2015 by Derk Hagedorn appeared first on Avid Blogs - The media industry is changing fast. Get the insight you need to succeed—read Avid Blogs..

At the Bench: Sennheiser AVX Audio System

October 20, 2015, 12:33 PM

https://www.aotg.com/at-the-bench-sennheiser-avx-audio-system/

At NAB 2015 I reported on Sennheiser’s AVX system, which includes a lavalier mic, transmitter and receiver. What makes this system unique is the fact that it is able to set its own levels. Camera operators in "one-man-band" situations can now be confident that the audio they are recording will be pro quality and at optimal levels. This gives these filmmakers working on unscripted projects the freedom to concentrate on composing the frame while knowing audio will be recorded properly.

Spectre VLog #7: The Music - Sam Smith's Writings

October 20, 2015, 12:32 PM

https://www.aotg.com/spectre-vlog-7-the-music-sam-smiths-writings/

Sam Smith, Director Sam Mendes and Producer Barbara Broccoli talks about the music in Spectre and why it's so important to get right.

Making Your Mixes Loud

October 20, 2015, 09:21 AM

http://bobbyowsinski.blogspot.ca/2015/10/making-yo...

Everyone wants their mixes loud enough to compete with the loudest mixes out there, even if we can't afford to send them to a great mastering engineer. Here's a video where my good buddy Dave Pensado describes his method for making your mix LOUD.

Game Audio Hour 079 - Orchestral Mixing

October 20, 2015, 05:20 AM

https://www.aotg.com/game-audio-hour-079-orchestral-mixing/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.

Microsoft audio lab now officially the quietest pl

October 19, 2015, 04:37 PM

http://www.digitaltrends.com/home-theater/microsof...

Few people know what an anechoic chamber is, and even fewer have had the chance to experience what it’s like to be inside one. Let us assure you: stepping inside a room that’s designed to maintain absolute silence is a dizzying phenomenon. We know because we were fortunate enough to experience the near-perfect quiet of Ultimate Ears’ own anechoic chamber located just outside Portland, OR recently. And while it was an event we won’t soon forget, we can’t help but feel a little jealous o...

Working with Multichannel Audio in Premiere

October 19, 2015, 12:42 PM

https://www.aotg.com/working-with-multichannel-audio-in-premiere/

Audio is a world of unmentionable demons and seemingly no where to learn it. In our "Audio Basics in Final Cut Pro X”, Larry looks at basic audio techniques for Final Cut Pro X. He starts by explaining key audio terminology that is true for all editing systems. Then, he opens Final Cut to demo these concepts.

VoiceQ Brings ‘Rythmo Band’ Dubbing to the U.S

October 19, 2015, 12:42 PM

http://www.studiodaily.com/2015/10/voiceq-brings-r...

Interested in dubbing movies the European way? Now the North American market has access to Kiwa Digital VoiceQ 2.0, voice synchornization software that borrows the "rythmo band" method favored by the French since the 1920s. VoiceQ is being sold in North … more » The post VoiceQ Brings ‘Rythmo Band’ Dubbing to the U.S. via RSPE Audio Solutions appeared first on Studio Daily.

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