To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

TOP TEN: Sound Articles

September 4, 2015, 04:19 AM

http://www.audiomediainternational.com/news/top-te...

Audio Media International's Top Ten summary this week includes stories on the coming together of Abbey Road and Australia's Studios 301 and the European launch of DTS:X at IBC.

Monthly Theme: Restriction

September 3, 2015, 04:49 PM

http://designingsound.org/2015/09/monthly-theme-re...

What do you think of when you hear (or read) the word r […]

News: The Evocative Aves

September 3, 2015, 04:42 AM

http://designingsound.org/2015/09/news-the-evocati...

The month of favorites may be over, but for me, the chi […]

Sennheiser AVX - Wireless audio made easy!

September 3, 2015, 04:42 AM

https://www.aotg.com/sennheiser-avx-wireless-audio-made-easy/

Will the AVX from Sennheiser be Brandon's go-to for audio at live events moving forward?

Restore Overview 2015

September 3, 2015, 04:41 AM

https://www.aotg.com/restore-overview-2015/

This is Sonnox Restore - a suite of three plug-ins for audio restoration, now available as AAX native plug-ins for Pro Tools and other 64-bit DAWs.

Palette Gear review and tutorial

September 2, 2015, 04:13 PM

https://www.aotg.com/palette-gear-review-and-tutorial/

I got my hands on a set from http://www.Patlettegear.com It's a modular control system that works with Adobe products among others. Sliders, Buttons and Dials. All powered through USB. In this video I show you how I have mine set up for After Effects and Premiere Pro.

ToneBenders - Rich Van Dyke Interview

September 1, 2015, 06:33 PM

https://soundcloud.com/tonebenders-podcast/038-ton...

In this Episode Timothy talks with Rich Van Dyke, production sound mixer and master raconteur. Rich's credits include American Beauty, 3;10 to Yuma, Crash, Moonlighting and countless others. He has great stories of the films he has worked on, how he got started and the gear he uses.

Review Of The DPA d:facto II Microphone System

September 1, 2015, 11:11 AM

https://www.aotg.com/review-of-the-dpa-dfacto-ii-microphone-system/

In this video James, with a little help from singer Rose O'Connell and band The Talent try out the new d:facto II microphone system from DPA. What are the benefits in being able to take a studio quality condenser mic and convert it to be able to run with a professional wireless system. James uses the mic in the studio and then the ultimate test to prove just why it gets his Editors Choice award.

Video Game Sound Design - Rob Krekel & Phillip Kov

September 1, 2015, 04:40 AM

http://soundworkscollection.com/news/conversations...

Game soundtracks have come a long way since their earliest 8-bit days. In this episode of “Conversations with Sound Artists,” Rob Krekel and Phillip Kovats of Naughty Dog Studios talk about the challenges of building player-controlled vehicles and physics-driven sounds for their upcoming game release UNCHARTED 4...

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