To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Raven MTX

September 3, 2014, 04:38 AM

http://splicevine.com/raven-mtx/

Motu 828x, Zoom iQ5, Apogee MiC 96k, Raven MTX, Apogee Duet, TASCAM iM2, RØDE iXY and the Grado e-series Most of this gear falls into the production side of content creation so it won’t be of much direct benefit to video editors. But I listed them so that […]

A Space

September 2, 2014, 09:55 AM

http://designingsound.org/2014/09/a-space/

The world we inhabit is ever shifting. People and animals are constantly on the move. Water laps against wood or crashes against a sandy beach.

Logic Pro Expert Show Groups in Logic Pro X

September 2, 2014, 09:53 AM

http://logic-pro-expert.com/logic-pro-blog/2014/09...

In a recent post I discussed some strategies for using groups in Logic Pro X as a means to hide multiple tracks simultaneously. After experimenting with it as a means of managing large projects, I found that what would be equally, if not more, valuable is a “show tracks” function rather than just the ability to hide tracks. In other words, the ability to view only select tracks while hiding all others rather than viewing all tracks while hiding a few. Here I’ll share a way of using the gro...

Game Audio Hour 031 - Beep: A History of Game Soun

September 2, 2014, 09:52 AM

https://www.aotg.com/game-audio-hour-031-beep-a-history-of-game-soun/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where yo...

Where We Stand…

September 1, 2014, 12:27 PM

http://designingsound.org/2014/09/where-we-stand/

At first glance, you may not think of this site as one where we would care about reactions to critical analysis of media. We care very much, in fact, and feel it is necessary to take a moment to discuss the recent reactions to the latest in Anita Sarkeesian’s “Tropes Vs. Women in Video Games” series.

Acon Digital Restoration Suite Show / Tell Review

August 30, 2014, 12:23 PM

https://www.aotg.com/acon-digital-restoration-suite-show-tell-review/

Mike takes a look at the new version of Acon Digital's Restoration Suite and likes what he finds. SHOW MORE

Using Sends And Returns With Time Based Effects

August 29, 2014, 09:48 AM

https://www.aotg.com/using-sends-and-returns-with-time-based-effects/

In this week’s fundamentals post, Julian looks at how to use time-based effects using sends and returns. Using effects in this way makes more efficient use o...

Inside a video game voiceover studio

August 29, 2014, 04:43 AM

http://www.polygon.com/features/2014/8/27/5885067/...

Jennifer Hale asks a few questions about the character. That's less than 30 seconds after she walks in the room. Her arrival prompts the usual bit of Hollywood hug and kiss, and some hello-how-are-yous, but then it's down to business. Who is this character? What is she doing? Why is she here?

Recording Studio Design Principles

August 27, 2014, 09:52 AM

https://www.aotg.com/recording-studio-design-principles/

Today I'm going to walk you through the top 7 acoustic design principles we follow when designing a studio. These same principles can be applied to your home...

The Evolution of the Headphone

August 23, 2014, 03:10 PM

http://www.ligo.co.uk/evolution-of-headphones/

Journey through the history of the headphone with this interactive from liGo. From their humble beginnings to their current status as an essential fashion accessory.

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