To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Interview with Ben Minto, Sound Director from Dice

October 19, 2018, 05:37 AM

http://designingsound.org/2018/10/19/interview-wit...

In this interview, Ben Minto, who worked as sound director on Star Wars Battlefront, tells about what sets Dice apart from the typical triple A studios and what his responsibilities are as a sound director. He also talks more generally about his sound design process; for example how he uses sound libraries to create new […]

40+ Free Footstep Foley Sounds

October 19, 2018, 05:37 AM

https://www.premiumbeat.com/blog/40-free-footstep-...

Everyone needs to add some footstep sound design to their video and film projects at some point. Adding foley sound effects can bring more convincing realism to your work, and using sound design effectively can help you guide your audience’s attention and enhance certain aspects of your scene.

Better Editing Through Sound Design

October 18, 2018, 11:18 AM

https://jonnyelwyn.co.uk/film-and-video-editing/be...

This massive post will help you improve you film editing abilities purely through strengthening your ability to leverage sound in your cut. - Film Editing Pro: Secrets of Creative Editing Review - Three Simple Tips to Improve your Audio - A Quiet Place Sound Design Case Study - Sound Design Resources and Inspiration for Film Editors

#editing#sound design#sound effects#tips and tricks#sound design breakdowns
Behind the Title: Sim re-recording mixer Sue Pelin

October 16, 2018, 12:20 PM

https://postperspective.com/behind-title-sim-re-re...

This audio post vet, who specializes in performance-based projects, is also an accomplished musician. Name: Sue Pelino Company: Sim Post New York Can you describe your company? I work within Sim Post New York, a division of Sim located in North Tribeca. Continue reading → October 16, 2018 The post Behind the Title: Sim re-recording mixer Sue Pelino appeared first on Randi Altman's postPerspective.

Recreating the Authentic Sounds of Early Spaceflig

October 16, 2018, 12:19 PM

http://www.studiodaily.com/2018/10/recreating-auth...

The moment astronaut Neil Armstrong stepped onto the surface of the moon was, for the breathless nation that watched, a largely silent one. Damien Chazelle’s new film chronicling Armstrong’s story, First Man, is anything but, meticulously recreating the metal-clanging, centrifugal-swirling near misses and tragic accidents of NASA’s early space program. Bookending those flights into and […] The post Recreating the Authentic Sounds of Early Spaceflight in First Man appeared first on S...

Useful Lo-Fi Effects

October 15, 2018, 09:34 AM

http://designingsound.org/2018/10/15/useful-lo-fi-...

Lo-fi , or low fidelity, is a degraded reproduction of the original source. For the purposes of this article, we will- not surprisingly- focus on only the audio aspect of low fidelity. The reason it is used in audio so frequently is that it has the ability to simulate and mimic recording techniques and mediums, […]

Audio-Technica Mics used for Youth Olympic Games

October 12, 2018, 04:37 AM

https://www.4rfv.co.uk/industrynews/250868/audio_t...

Microphones from Audio-Technica have been chosen to capture both live and broadcast audio at the upcoming Youth Olympics Games, taking place October 6-18, 2018, in Buenos Aires, Argentina.

Designing Signature Sounds

October 11, 2018, 12:34 PM

http://designingsound.org/2018/10/11/designing-sig...

Not all sounds are created equally. There are sounds that demand just that extra attention. Kate Finan, from Boom Box Post, calls them “signature sounds”. They’re the sounds that give a movie or game character. Sounds that we can recall even when we are doing the dishes or having a conversation. These sounds bring characters […]

Using Convolution Reverb For Designing Lo-Fi Sound

October 11, 2018, 04:16 AM

http://designingsound.org/2018/10/11/using-convolu...

  When I think lo-fi, I think lo-fi sci-fi. I think of games like Alien Isolation, Bioshock, SOMA. Films like Alien and Blade Runner. I think of gritty, chunky sounds. Interfaces or devices that click and clatter and that have been through the ringer more than once. I think what makes lo-fi sci-fi so great […]

Voice User Interfaces in Film and Reality

October 9, 2018, 09:15 AM

http://designingsound.org/2018/10/09/voice-user-in...

When thinking of voice user interfaces as pure technology, it may not sound appealing to some of us who are in this business for the art. Even when thinking of the technology behind the art, it is comprehensive why some people would shy away from it. What’s compelling about VUIs, however, is not necessarily the […]

1 47 48 49 50 51 398

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.