It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 8, 2018, 09:23 AM
http://designingsound.org/2018/08/08/keith-bound-h...
Image from LinkedIn In the 6th part of his Science of Storytelling series, Keith Bound PhD outlines the specific psychological effects of common horror-thriller sounds on moviegoers. “When a diegetic sound resonates with the viewers as a recognizable threat to the protagonist or themselves the viewer, it not only elicits a strong anxiety response but does […]
August 7, 2018, 06:37 AM
http://designingsound.org/2018/08/07/fluidity-stre...
When I think of ‘fluidity’ I think of workflow, efficiency and productivity. How do you connect with your tools to create incredible auditory experiences? Most importantly; How efficient is this process? Working in audio we all know the dream scenarios we envision are far from reality. There’s always less time than we planned. Someone’s added […]
August 6, 2018, 05:05 PM
https://www.aotg.com/the-sounds-of-the-coen-brothers/
The Sounds of the Coen Brothers
August 6, 2018, 12:19 PM
https://postperspective.com/composer-sound-mixer-r...
NYC-based audio studio Sonic Union has added composer/experiential sound designer/mixer Rob Ballingall to its team. He will be working out of both Sonic Union’s Bryant Park and Union Square locations. Ballingall brings will him experience in music and audio post, with an emphasis on the creation of audio for emerging technology projects, including experiential and VR. Continue reading → August 6, 2018 The post Composer and sound mixer Rob Ballingall joins Sonic Union appeared first on ...
August 3, 2018, 09:35 AM
http://designingsound.org/2018/08/03/know-thy-mixe...
Unlike picture editors, whose every cut is projected on the big screen for everyone to see, we as sound editors work with the intangible. There is no right way to edit sound and if done properly, we can get away with a lot. Every project, scene or audio file can provide a unique set […]
August 2, 2018, 12:35 PM
https://www.pro-tools-expert.com/home-page/2018/07...
In this extract from PureMix, Grammy award-winning mixer Andrew Scheps explains the difference between using an insert compressor, a parallel compressor and a limiter on a fuzz bass guitar track.
August 2, 2018, 09:53 AM
http://designingsound.org/2018/08/02/postperspecti...
Image from postPerspective In this article, Jennifer Walden explores the work of Brent Kiser and the Unbridled Sound team on Chapman and Maclain Way’s docu-series Wild Wild Country. “The material hadn’t been maintained, and there were these weird VHS bleeds; the audio had a huge hum. Initially, we tried to clean it up a bit, but in […]
August 2, 2018, 09:51 AM
https://www.asoundeffect.com/the-crew-2-sound/
The Crew 2 from Ubisoft features some impressive vehicle sounds, so we were curious to hear how they were made. And thankfully, Audio Lead Nathan Blais from Ubisoft and sound designer / recordist Max Lachmann from Pole Position were happy to share the details.
August 1, 2018, 06:51 AM
http://designingsound.org/2018/08/01/fluidity-2018...
The August 2018 topic here on DesigningSound.org is “fluidity”. What “fluidity” is, is as inherent to the word itself as well as our interpretation of all of our monthly topics. Our topics are ever-changing and subject to interpretation, with no one definition to classify it. One person may see “fluidity” and think “recording liquids”. Another […]
July 31, 2018, 05:29 PM
http://designingsound.org/2018/07/31/a-study-on-ac...
Introduction: The problem and search for an efficient solution. Education is a peculiar matter: every country has its own approach when it comes to designing a system that would be effective for everyone. However, in a fast-changing technological world, distinct and creative alternatives to learning have been benefiting those with socio-economic limitations. In addition to in-class […]
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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