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RT Projects in Animation, VR, and Gaming

July 28, 2017, 09:18 AM

Over the years, the SIGGRAPH conference has had to adapt to changes in computer graphics and interactive technologies. One ‘track’ introduced in 2009 was Real-Time Live, designed to showcase developments in real-time graphics in games, rendering, and interactive simulations – but even this part of SIGGRAPH has had to evolve since its inception.

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