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Saliency in VR

March 31, 2017, 12:24 PM

A recent paper on computer vision from Stanford University, Universidad de Zaragoza, and University of California Berkeley explains the Saliency of VR. The research tracks the gaze from 86 different users of panoramic VR images, many of which were done as part of Chaos Group Labs. The research compares this to how people gaze at desktop images and can help in many other areas of research in the area of VR.

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