June 24, 2014, 12:09 AM
For the past 14 years I’ve been a proponent of sound as a deeply integral part of the video game development process, getting audio involved earlier, allowing it to become a part of decision making and concepting, allowing sound’s early presence, excitement and enthusiasm to influence the other disciplines involved in the collaborative sport of video game development.
Christopher Peterson, ACE, sits down with Gordon to discuss American Crime Story: Impeachment.
Gordon Burkell sits down with Alex Amick to discuss her work on the Muppets Haunted Mansion.
Cindy Mollo sits down to discuss the editing of Ozark.
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