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SIGGRAPH 2014 Day 2 Report

August 13, 2014, 04:21 PM

Vancouver was having a bizarre bout of humidity on Monday, yet the conference continued with aplomb. I decided to kick off the day with a talk on "Advances in Real Time Games." There were very impressive algorithms shown on real-time motion blur and depth of field techniques. Anything that can reduce render time can save money in production. It was very technical but also very insightful.

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