August 13, 2014, 04:21 PM
Vancouver was having a bizarre bout of humidity on Monday, yet the conference continued with aplomb. I decided to kick off the day with a talk on "Advances in Real Time Games." There were very impressive algorithms shown on real-time motion blur and depth of field techniques. Anything that can reduce render time can save money in production. It was very technical but also very insightful.
Gordon Sits down with Nick Carew to discuss The Girlfriend Experience Season 03.