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Siggraph 2017: realtime entertainment, robotics &

August 9, 2017, 16:43 PM

http://www.digitalartsonline.co.uk/features/hackin...

It’s already been a large part of previous Siggraphs, but this time it seemed to be a part of everything on display: in animation, visual effects, virtual reality (VR), augmented reality (AR), robotics, gaming and of course in just about all the live experiences.

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