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The Wolverine Previsualization

October 19, 2013, 08:29 AM

http://www.cgw.com/Publications/CGW/2013/Volume-36...

They worked hand-in-glove with Production Designer Francois Auduoy, who would sit with Regan and Mangold and build the sets on the fly to meet the needs of the scenes they we were blocking. Halon's artists built the bulk of the sets, characters, and animations in Autodesk's Maya and MotionBuilder, using a library of rigged character models, sets, vehicles, and EFX stand-ins.

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