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Thoughts and opinions on sonically handling fail s

September 30, 2016, 09:08 AM

http://designingsound.org/2016/09/thoughts-and-opi...

Picture by gratisography In regards to this month about “failure”, I wanted to bend the subject a bit by talking not about human failure but handling failure as part of an audio designer job for a video game. For this, I decided to ask people who worked on games where character failure is prominent or […]

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