April 18, 2019, 06:22 AM
Sardi Pax shares a basic working knowledge for working with Shapekeys and Armatures in Blender. Animation, no matter where you are making it in 3D, relies on the ability to blend between shapes or add
Cindy Mollo sits down to discuss the editing of Ozark.
Greg O'Bryant sits down with Gordon to discuss the editing of Brand New Cherry Flavor for Netflix an...
Yan Miles sits down to discuss editing The Crown's hit episode Fairytale.
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