December 20, 2016, 03:56 PM
Gio Coutinho, rigging artist at Rooster Teeth, where web series RWBY is created, shows how to generate a simulated breeze inside Maya using Blend Shape weights. It's the first in a series of Rooster Teeth Tutorials over at Autodesk's Area. The post Use Maya’s Blend Shapes for a ‘Breeze’ Effect (Tutorial) appeared first on Studio Daily.
Gordon Sits down with Nick Carew to discuss The Girlfriend Experience Season 03.