Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events
Using Maya Trans;arency Maps

October 23, 2013, 04:51 PM

http://lesterbanks.com/2013/10/using-transparency-...

Escape Studio’s Content Editor Ash Miles shows a technique for plugging transparency maps into SubSurface Scattering Shaders in Maya using mental ray’s miss_fast_shaer_x.

Log in to comment.

© 2007-2021 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.