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Using The Arnold Renderer

January 25, 2014, 11:45 AM

Timothy Hanson gets you up to speed and rendering in Solid Angle’s Arnold Renderer using Autodesk Maya. A new post on the Max-Depth blog will get you rendering in as short a time as possible, covering all the important elements to Arnold ranging from sample settings, lights, shaders, rendering, optimizations, and everything in the middle. Timothy runs through using AR inside Autodesk Maya, but the Arnold implementation is the same in other applications.

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