September 24, 2021, 08:57 AM
Josh Gambrell shows why you should triangulate game assets in your workflow. Ever wonder why game models always seem to have triangles? Internally all 3D applications triangulate models to draw faces and translate all your quads into
Cindy Mollo sits down to discuss the editing of Ozark.
Greg O'Bryant sits down with Gordon to discuss the editing of Brand New Cherry Flavor for Netflix an...
Yan Miles sits down to discuss editing The Crown's hit episode Fairytale.
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