Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Lucas Animation Makes Some Big Changes

September 26, 2016, 10:41 AM

http://www.slashfilm.com/new-lucasfilm-animation-p...

Just recently, Ben Sherwood, the President of Disney-ABC Television Group broke the hearts of Star Wars fans by saying that there were no plans to get a live-action Star Wars series off the ground. However, he did confirm that there was development at Lucasfilm Animation at Disney XD regarding the next animated series set in a galaxy far, far away. Now some shuffling behind the scenes further confirms that some new Lucasfilm Animation projects are on the way, and with that also comes big changes...

What Happens to Cinema in the Age of VR?

September 22, 2016, 12:50 PM

http://nofilmschool.com/2016/09/ifp-film-week-cine...

What is the future of cinematic storytelling when virtual reality starts to take center stage? Industry professionals and indie makers alike have been pondering this question for the past several years. No one seems to have an answer quite yet, but IFP Film Week set up a panel of directors, animators and creative producers who are working in the space, to offer their thoughts and experience to fellow makers.

headphone use on MacBook Pros Survey...

September 16, 2016, 09:41 AM

http://www.theverge.com/circuitbreaker/2016/9/15/1...

Apple has questions for MacBook Pro owners, like...

Learn How to Use Vectorscopes in Under 3 Min.

September 9, 2016, 05:39 AM

http://nofilmschool.com/2016/09/learn-how-use-vect...

When you're shooting a scene, especially now in the digital age, your monitor shows you the images you're capturing in real time—or at least it should. Unfortunately, monitors have their limitations, from poor calibration to subpar color gamut, which is why knowing your way around a vectorscope is so important. In this video, Ted Sim of Aputure explains what a vectorscope is, how to use one, as well as when they're most useful.

Why Rotoscoping Can Be the Most Helpful/Hated Tool

August 31, 2016, 05:57 AM

http://nofilmschool.com/2016/08/why-rotoscoping-ca...

Rotoscoping is a tedious task. It requires hours of tracing over footage frame by frame to create a mask in order to separate unwanted elements from the shot. Usually you can avoid having to do it if you shoot on a green screen and are able to key out all of the stuff you don't want, but—if for some reason you were unable to do that, this video from Surfaced Studio will teach you how to rotoscope, as well as what steps you have to take in order to avoid having to do it altogether. ('Cause nobo...

Creating Video Content for VR Events

August 29, 2016, 05:49 PM

http://pixelbokehproductions.com/creating-video-co...

Virtual Reality is becoming more and more common for gaming, specialty training, and even as part of massive events like the recently held Internaitonal DOTA 2 Championship at the Key Arena in Seattle. The challenge is that not a lot of people currently own the VR hardware or have the computing power needed to run it effectively.

How Reality Show Editors Whittle Through the Foota

August 23, 2016, 09:40 AM

http://www.hollywoodreporter.com/behind-screen/emm...

In the cutting rooms of three popular reality competition shows — 'The Voice,' 'The Amazing Race' and 'Survivor' — editors wield significant power, often shaping narratives with the finalists already in mind.

Five Essential, ShortCuts for Premiere

August 22, 2016, 09:25 AM

http://www.4kshooters.net/2016/08/22/five-essentia...

It goes without saying, working with shortcuts might save hours of your life while editing. Whether you’re an experienced video editor, or you’re just starting out, the odds are you’ve already implemented a considerable amount of short key combinations in your daily workflow.

48fps Editing

August 21, 2016, 12:16 PM

http://24p.com/wordpress/?p=305

One of the new features that came in the 8.x series of Media Composer was the ability to edit at higher frame rates (up to 60.000p). Combined with the resolution/frame rate independence of the DNxHR codec, this provides solutions for content being produced for specialized venues, experience, etc.

Off the wall with the makers of cineSync and Frank

August 11, 2016, 04:18 PM

https://vfxblog.com/2016/08/11/off-the-wall-with-t...

Some of the most-used apps in visual effects and post-production are ones that audiences rarely get to see. I’m talking about Cospective’s cineSync, a mainstay in teleconferencing reviews, and Frankie, the company’s browser-based solution. I don’t often have the opportunity to cover the use of these tools, so I thought I’d have some fun with the team, who are based in Adelaide.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.