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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

#CreativeFriday – Intro to 3D and 3D Printing wi

October 3, 2014, 04:17 AM

http://blogs.adobe.com/richardcurtis/?p=3648

This video will walk you through how to get started with the 3D engine inside Photoshop CC, then how to print your 3D creations to a variety of printers, including Makerbots, MCOR IRIS and ZCORP local printers. The video will also show how to prepare a print for the online services such as Shapeways and Sculpteo.

100% Synthesized SFX for Stylized Realism in Games

October 2, 2014, 05:25 AM

http://designingsound.org/2014/10/100-synthesized-...

If you were born in the 70’s or 80’s and played video games, you’ll no doubt have fond memories of the early days of game audio when consoles were incapable of playing back more than basic pulse waves or noise. All sounds had to be forged from these primitives, and game SFX were rarely even slightly reminiscent of anything actually real. Now, however, realistic sound is only as far away as your portable recorder or favourite sound library. Realism in sound has become accessible to the poin...

Nobody Knows What The Hell They Are Doing

October 1, 2014, 09:35 AM

http://99u.com/articles/32985/nobody-knows-what-th...

There’s an old puzzle that philosophers like to ponder: how could you ever be certain that anyone else has a mind at all? The truth is that you can’t. Ultimately, even our closest relatives—people we’ve known for decades, or who gave birth to us, or vice versa—are closed books: you’ll never get direct access to their thoughts or emotions. It’s the sort of terrifying realization that might trigger an existential meltdown in the sanest of us. Yet when it comes to creativity, it’s a...

Robots and Bay-hem loom large in concept art

September 30, 2014, 04:49 AM

http://www.hitfix.com/motion-captured/robots-and-b...

A whole fistful of concept art for Transformers: Age Of Extinction reveals some of the design work done for returning characters and major new environments alike.

Majority of Pro Tools Users Work From Home

September 30, 2014, 04:48 AM

http://www.pro-tools-expert.com/home-page/2014/9/3...

During our recent Waves webinar we ran a number of polls, two revealed a growing trend, that Pro Tools HD users are increasingly working from home.

'Frankenbiting' scares up reality controversy

September 30, 2014, 04:40 AM

http://articles.chicagotribune.com/2005-07-21/news...

The word is "frankenbiting," and it's one of those delicious terms of art in the reality TV trade that means exactly what it implies: A producer on a show decides he or she doesn't like the way a particular taped interview went with a contestant, so "improvements" are made. A snip here, a snip there, a little highly selective editing, and--presto!--the contestant says something he didn't actually say.

The Ethics of Reality TV: Frankenbiting

September 30, 2014, 04:40 AM

http://www.rtvfmediastudies.tcu.edu/ethics franken...

Frankenbyting is a popular tool used by Reality TV editors to add drama to their programming. In the same way that scripted TV producers write dramatic dialogue for their characters, reality TV producers use frankenbyting to create dramatic situations by rearranging the sequence of events and dialogue. Frankenbyting occurs in two general styles.

Chuck Jones Concept Art

September 29, 2014, 04:28 PM

http://directedbychuckjones.tumblr.com/post/987443...

Concept drawings for a proposed advertising campaign for Gaines dog food by Chuck Jones. Graphite and colored pencil on 12 field animation paper, circa late 1960s.

Mixing Tips: Selective Plugin use in Logic Pro X

September 29, 2014, 09:49 AM

http://www.askaudiomag.com/articles/mixing-tips-se...

Logic Pro X's Patches feature allows you to quickly bring up a collection of audio effects with settings with one-click. But do we need that many, and should we be more selective when mixing down?

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