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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How Videogames Changed the World (2013)

January 21, 2014, 06:00 AM

http://feedproxy.google.com/~r/artofthetitle_rss/~...

“Games have infiltrated popular culture and fundamentally changed the way we interact with the world. Yes, really.” — Charlie Brooker Press Start! Relive those gleeful afternoons of yesteryear spe...

PROMETHEUS: Vincent Cirelli – VFX Supervisor

January 17, 2014, 11:04 AM

http://www.artofvfx.com/?p=2740

Last week, Vincent Cirelli and his team at Luma Pictures spoke about their work for THE AVENGERS. This time, they explain their involvement on the movie that marks the return to SF for Ridley Scott: PROMETHEUS.

Facing the Future

January 14, 2014, 02:48 PM

http://www.cgw.com/Publications/CGW/2013/Volume-36...

For many years, CG artists and animators have tried to reproduce human faces digitally and to produce creatures with human emotions that play across their faces. Those with a keen eye for detail have painstakingly copied expressions frame by frame from video onto digital characters. And for many years, CG scientists have helped make that task easier and faster by creating camera- and sensor-based systems that capture, with various degrees of accuracy and artistry, human faces in motion – thus,...

MEL Tip 005: Toggle Booleans

January 14, 2014, 11:14 AM

http://www.tdhendrix.com/mel-tip-005-toggle-boolea...

In this video I explain what a boolean data type is and how to easily toggle them on or off.

RE:Vision Effects Announces DE:Flicker for AE

January 14, 2014, 05:39 AM

http://www.awn.com/news/revision-effects-announces...

RE:Vision Effects announces DE:Flicker, a new plug-in for Adobe After Effects to smooth out flickers and artifacts when shooting high frame rate or timelapse video.

John Knoll Talks ILM, Disney, 'Star Wars'...

January 13, 2014, 05:45 AM

http://www.awn.com/vfxworld/john-knoll-talks-ilm-d...

Few people in the visual effects industry talk with as much clarity and perspective as ILM’s John Knoll. When he speaks, he truly speaks from experience. A career spent supervising visual effects on many of the most successful feature films in history provides only a glimpse of his impact on the world of computer graphics, filmmaking and visual development. Along with his brother Thomas, he created Photoshop, arguably the most important digital creative tool in history. Oh, and add in an Oscar...

Time Saving Tips - Cinema 4D

January 10, 2014, 12:56 PM

http://lesterbanks.com/2014/01/cinema-4d-time-savi...

Offering a look at some time saving tips in Cinema 4D, EJ Hassenfratz shows how to use the Splines and Align To Spline Tags with Xpresso running a few practical examples.

Moving on Up

January 1, 2014, 10:29 AM

http://www.cgw.com/Publications/CGW/2013/Volume-36...

The visual effects studio Digital Domain was a co-producer of the film Ender’s Game. We asked Writer/Director Gavin Hood about the impact of having a VFX studio involved in the production from the beginning. Prior to Ender’s Game, Hood most recently directed the films X-Men Origins: Wolverine, Rendition, and Tsotsi, for which he received a BAFTA nomination.

VFX Supervisor Joe Letteri on Fashioning a Dragon

December 30, 2013, 06:20 PM

http://www.studiosystemnews.com/awards-spotlight-t...

Joe Letteri is the man behind some of the most eye-popping visual effects of the last two decades. Steven Spielberg turned to Letteri to help him design the dinosaurs for Jurassic Park and James Cameron relied on him to create the Na’vi in Avatar. Peter Jackson hired him as visual effects supervisor for Weta Digital 11 years ago, and in that time, Letteri has created Gollum for The Lord of the Rings, the title character in King Kong, and Caesar in Rise of the Planet of the Apes.

‘Gravity’ VFX Supervisor Tim Webber Interview

December 30, 2013, 06:20 PM

http://www.studiosystemnews.com/awards-spotlight-g...

Whatever you may think of Gravity, the one undeniable thing about the film is just how stunning its visuals are. Never before has a movie so brilliantly captured the realities of space, putting the audience right next to Sandra Bullock’s lone astronaut as she struggles for survival.

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