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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

8 Incredible Innovations from SIGGRAPH 2016

August 3, 2016, 12:29 PM

https://www.rocketstock.com/blog/highlights-from-s...

Every year SIGGRAPH brings us the very latest in computer technology. While the conference has certainly evolved over time, SIGGRAPH still remains one of the largest annual gatherings of computer nerds, from VFX artists to computer scientists. This year over 14,000 people attended the conference, and we were there to see all the latest breakthroughs in motion graphics, VFX, and related technology. While it’s hard to say that anything was unimpressive, below is a list of our eight favorite thin...

10 Ways to Make Your Gun Effects Look More Realist

July 31, 2016, 06:10 AM

http://nofilmschool.com/2016/07/10-ways-make-your-...

Chances are you'll be working with prop guns at some point in your filmmaking career, which means that you'll want to know how to make those prop guns not seem like—you know—prop guns. There is a lot of work that go into making these things look realistic on screen, and Ryan Connolly over at Film Riot shares 10 tips that'll help you do just that.

Rogue One and Star Wars VFX Breakdowns

July 28, 2016, 01:34 PM

http://jonnyelwyn.co.uk/film-and-video-editing/rog...

Get excited for Rogue One with this deep dive into the editing and visual effects behind Star Wars: The Force Awakens

#editing#visual effects#post production#star wars#the force awakens#rogue one
Dirtying the Frame - Gritty Star Trek Beyonds VFX

July 26, 2016, 09:21 AM

http://oneperfectshotdb.com/2016/07/dirtying-the-f...

STAR TREK BEYOND’s dramatic space battles are impressive CG sequences orchestrated by visual effects studio Double Negative. Whereas purely digital shots can often be subject to the ‘CG curse’ and look too clean and unrealistic, Double Negative strived to dirty the frame and the camera moves and fit into new franchise director Justin Lin’s action aesthetic.

Maxon unveils Cinema 4D R18

July 25, 2016, 12:27 PM

http://www.cgchannel.com/2016/07/maxon-unveils-cin...

Maxon has announced Cinema 4D R18, the next major update to its 3D modelling and animation software. The update, which is due to ship in September, will be on show at at Siggraph 2016.

Tarzan VFX Supervisor Discussion

July 25, 2016, 09:29 AM

http://www.artofvfx.com/the-legend-of-tarzan-alex-...

In 2013, Alex Pejic had explained the work of Prime Focus World on WHITE HOUSE DOWN. Then he worked on HERCULES before joining Framestore in 2014.

VFX Breakdown for 'Now You See Me 2'

July 22, 2016, 04:16 PM

http://www.awn.com/news/cinesite-reveals-vfx-break...

Montreal studio of London-headquartered visual effects house charged with creating many of the film’s CG sequences, creating compelling illusions to support the story and help drive the narrative.

16 Super-Educational Motion Design YouTube Channel

July 20, 2016, 12:07 PM

https://www.rocketstock.com/blog/16-motion-design-...

Whether you’re starting from scratch or looking to hone your chops, here are 16 motion design YouTube channels loaded with vital tips, techniques, and lessons.

The Foundry Bringing the Future of VR and VFX

July 19, 2016, 05:23 PM

http://www.awn.com/news/foundry-bringing-future-vr...

Developer of tools for CG content creation hosting behind-the-scenes presentations from a raft of customers including Pixar Animation Studios, MPC and Sony Pictures Imageworks.

How Ghostbusters 2016 Approached Slimer and Stay P

July 19, 2016, 05:44 AM

https://www.inverse.com/article/18414-ghostbusters...

hen director Paul Feig embarked on making a brand new Ghostbusters movie, one of the many challenges he faced would be how to realize a host of supernatural beings. The original Ivan Reitman films had made stunning use of practical and optical effects to bring the ghosts to life. But in 2016, of course, advanced computer generated imagery techniques were available to the filmmakers, and virtually required for a big blockbuster.

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